Resident Evil (2002) by Capcom

Resident Evil is a storied franchise with a number of different editions, releases, remasters, and director’s cuts.  However the 2002 release of the game for the GameCube was the beginning of an intense love affair with a franchise that has more misses than hits, in my humble opinion.  I actually really enjoy the static camera angles and the slow lumbering tank controls.  The fact that I can beat the game in a single sitting is one of my favorite features.  I only ever beat the game with Jill on the GameCube, but I spent hours exploring the mansion and the surrounding environments, reading all of the documents, and generally enjoying the creepy atmosphere.  Years later I would finally play Resident Evil 2, 3, and Code Veronica – but I always felt that they were missing something.

Keep in mind that this game was released when I was 12.  I was deep into the pages of monthly Nintendo Power magazines and beyond hyped for the remake to a previously PlayStation exclusive.  This was to be the time for the GameCube to show it’s dominance in the console market.  Resident Evil was created through a partnership with Capcom that also included exclusives like Viewtiful Joe, P.N. 03, Killer7, and Resident Evil 4.  For some reason (maybe money) Capcom took a liking to the fledgling GameCube and the Resident Evil remake was the first step towards a new era.

As a young 12 year old I wanted to support this exclusivity deal in any way that I could.  I read up on the lore of the franchise, I bought the strategy guide – which even included a sealed section in the back that detailed all of the secret unlockables and hidden endings.  However, when I started playing the game I was terrified.  There was hardly any ammo or healing herbs, the enemies were numerous, and the remake introduced the ability for dead zombies to come back to life as faster more dangerous crimson heads.  During my youth I had a hard time making it past the opening minutes of the game.

The next year I read about a new infinite ammo glitch that was possible with Jill’s grenade launcher.  I was intrigued and thought that this might be the answer to my terrors.  With unlimited ammo the game would no longer be so terrifying.  I could breeze past the enemies and bosses and continue to experience this deep world.  The first time that I beat Resident Evil I had an unlimited supply of grenade missiles and I never looked back.  I would then try the game with the other playable character and explore some of the unique encounters and story moments with him.

In 2005, we were treated to Resident Evil 4 which redefined the third person action game genre.  Honestly the game does not hold up well today, but remains a fond memory in my childhood gaming career.  Today I own so many Resident Evil games it is hard to keep track.  I have Resident Evil for the GameCube, I have the directors cut for the game on the PlayStation Network, I have the HD release on the Xbox One.  I have Resident Evil 0, 2, 3, 4, and Code Veronica X on the GameCube.  I have Resident Evil 4 for the Wii, Xbox One, and Xbox 360.  I have Resident Evil 5 and 6 for both the Xbox 360 and Xbox One.  I have Resident Evil Revelations for the Nintendo 3DS. I have Resident Evil 0 for the Xbox One.  And I just picked up the season pass for Resident Evil 7 on the Xbox One.  My only regret is that I never played Resident Evil Outbreak for the PlayStation 2.

The games do not terrify me any more.  I can whip through the first half of the game in about 30 minutes due to the number of times I have watched a speed run for the game.  I always keep a copy installed on my harddrive in case of a rainy day.  If this year’s E3 proves to be fruitful we may have another remake for Resident Evil 2 to look forward to!

Tomorrow let’s check in on a more civil gaming experience: Animal Crossing.

Jake “prettyboyplaid” Fredericks

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