EA recently released a statement concerning progression systems and loot crates within Star Wars Battlefront II. During the beta, many of the games systems were locked behind randomized loot crates. New weapons, star cards, heroes, and class upgrades were all only obtainable through the loot crates. People were pissed.
Personally I am interested in Star Wars Battlefront II because of the single player campaign. I really enjoy first person shooter that have a great single player campaign. I am proud to say that I beat Halo 4 on Legendary. I also really like Star Wars, especially anything from the Dark Side. I have a Darth Vadar key chain.
I am also excited about the leaves that blow around the battlefield.
Anyways, people were pissed about the loot crates. Myself included. I played a bit of the first game, and I played a lot of the original Battlefront on the Xbox. Progression systems turn me off from games because of the grind and the randomness.
During the beta, progression was linked solely to randomness and grind. Unless you wanted to pay. Of course Star Wars Battlefront II also sells loot crates for real money, so if you wanted to be a better player with better equipment, all you had to do was purchase more Crates.
EA released the following statement:
We went into Star Wars™ Battlefront™ II with a goal to make the deepest, biggest Star Wars™ game you’ve ever played. That meant transporting you to all three eras and handing you a huge assortment of heroes, classes, and vehicles – as well as bringing tons of free post-launch content to all Star Wars Battlefront II players.
The Beta gave us a welcome chance to test all of our systems in action and tune things up for better balance. A few weeks back, we mentioned we were going to take another look at how the progression system works. After incorporating feedback from the Beta, we’re happy to share our plans for launch:
- Epic Star Cards, the highest tier of Star Cards available at launch, have been removed from Crates. To help keep everyone on a level playing field, these Star Cards will primarily be available through crafting, with the exception of special Epic Star Cards available through pre-order, deluxe, and starter packs.
- You’ll need to reach a certain rank to craft upgraded Star Cards. You won’t be able to buy a bunch of Crates, grind everything up into crafting materials, and immediately use them to get super powerful Star Cards. You can only upgrade the ability to craft higher tier Star Cards by ranking up through playing the game.
- Weapons are locked behind specific milestones. While a select few will be found in Crates, the rest can only be attained by play. Want to unlock a new weapon for your Heavy? Play as a Heavy and you’ll gain access to the class’s new weapons.
- Class-specific gear and items can be unlocked by playing as them. As you progress through your favorite class, you’ll hit milestones granting you class-specific Crates. These will include a mix of Star Cards and Crafting Parts to benefit your class’s development.
This system, as well as all of the others, will be continually iterated on and improved. As we first announced at EA Play in June, we’re committed to keeping the community together. All upcoming weapons, maps, heroes, and vehicles introduced in Star Wars Battlefront II’s post-release content will be free so that players can play alongside friends as the world of Star Wars Battlefront II continues to grow. We know that the magic is in the balance, and we’re going to make sure that we continue to make a game that is fun for everyone.
Personally I think that this is a good move. Of course the loot crates are a part of the system that keeps players playing. Keeping them in the game still creates an uneven playing field, where new players are disadvantaged in knowledge and equipment.
The loot boxes controversy seems to be a leadership move. Game Directors are feeling pressure from publishing companies to generate continuous revenue and opting for the easy answer. More loot boxes. Think outside the loot box and come up with a player friendly solution that maintains the vision of the project. I find it hard to believe that any game director’s ultimate vision is to create a game that encourages people to buy more loot boxes. Ask yourself: why are you making this game?
But I digress, Battlefront’s decision to keep the post release content free is a great move. I would like to see more multiplayer focused entries continue this trend. The problem becomes how to finance free post release content. Answer: Loot Boxes.
Alternate answer: Paid Single Player Post Release Content.
Give me more stories within the Star Wars Universe.