A spoon for my thoughts?
I can’t lie, it’s been a while since I’ve seen my warlocks. I hope they’re doing okay. I hope they still know me, remember me, miss me…
It’s been many months since I last booted up Destiny, but class balance hasn’t changed once since I have, so an update like the one we got a few days ago is bound to make quite the splash.
Apparently hunters are OP!? OMG WHO KNEW.
In all seriousness, I like almost all of these changes, and even though they were mostly focused on the hunter this time around, both the titan and my precious warlock got hit as well, and I’d just like to give you a Destiny veteran’s impressions.
First of all, there were quite a few hunter changes. I’m not here to talk about those. I’m a warlock. Hunters are ew. EW.
But the one hunter change I’d like to touch on is the nerf to their throwing knife. Okay…why? The throwing knife (at least in PvP) is one of the higher skillcap skills to hit with, let alone with a headshot. In my opinion, if you’re nailing heads in the Crucible with your throwing knife, you deserve the kill. And if a player is low armored and dies to your incendiary throwing knife headshot? Their fault. It’s called tradeoff. I’m just not a fan of this one, but since I play a warlock, anything that helps me kill hunters is a blessing, so I’ll take it as one and run.
Now, for the warlocks.
- Nova Bomb base damage increased by 50% and an additional 50% against AI combatants
- Stormtrance damage increased by 10% against AI combatants
Some PvE Voidwalker changes! Hooray!
This is great news and increases the viability of Voidwalkers in PvE, making me such a happy Chewbacca. The Stormtrance buff is nice too, but Nova Bomb needed help, and it got some.
Onto the Sunsinger…
- Firebolt: increased arming time by 0.2 seconds
- Firebolt: decreased victim search radius by 1 meter
Fair. Firebolt is crazy good in PvP, and these nerfs aren’t significant. It’s fine, and probably warranted.
- Flame Shield: 0.3 second delay added before the overshield activation
Again, fair. Flame Shield nearly ensures a win in any close-range melee battle, and this change gives the other classes a chance. Good play, Bungie.
- Viking Funeral: no longer extends the duration of Ignite effects
- Viking Funeral: now weakens targets afflicted with Ignite effects, causing them to take 5% more damage from all sources, stacking up to 3 times.
This one though. This one is interesting.
It’s a PvP loss for sure, but the loss is workable. In PvE, however, this is quite nice. Sunsingers are already run for their Fireborn perk, so why not add a little more utility to their kit? Exactly my thinking, Bungie. We get each other bro. I like this change, and it allows Sunsingers a little more to do in a fight besides save their super for that inevitable “OH SH–!” moment. Now, we can continually use our grenades (and for the bold, our melee) to debuff the enemy and provide increased damage for all of our friends and fireteam members. Cool stuff.
Like I said, I don’t play anything but my warlocks anymore, so theirs are the only changes I feel like talking about. Because warlocks.
I’m looking forward to getting back into Destiny in preparation for the Rise of Iron expansion set to launch this fall. More like Rise of the Warlocks, amirite? Hopefully the 3 of us main spoons can find some time to really play together again soon and bring you the Destiny content you want. The Destiny content you deserve. Until then,