Destiny: The Taken King Patch Notes 2.0.1.2 Hot Fix 10/20/15

2.0.1.2 – The One about Shadowshot
The Nightstalker has been running wild with unlimited power in the sandbox. With this fix, we’re bringing the new Void Super ability back into check, along with increases to rewards for specific activities and other changes to the player experience.
Classes
Nightstalker Hunter
  • Temporarily removed the extra shots from Quiver to avoid unlimited Shadowshots
    • This is a temporary fix, and the node will be restored in a fixed state in an upcoming patch
Activities
Daily Heroic Story
  • Removed deprecated Quest requirements from “Siege of the Warmind”
  • Removed deprecated Quest requirements from “The Wakening”
Weekly Nightfall Strike
  • Increased the base level of Nightfall Legendary rewards by 10 Attack/Defense
  • Increased the chance of Legendary rewards by 10% (from 50% to 60%)
  • Increased the number of Strange Coins or Three of Coins awards
  • Ghosts have been added to the Legendary reward loot table
  • Legendary Engrams no longer drop from Nightfall Strike boss kills
    • They will continue to drop their unique Legendary items
  • Removed Antiquated Runes from the loot tables
King’s Fall
  • King’s Fall Hard Mode will be available at 10AM on 10/23
  • Recommended Light is 310
  • King’s Fall Hard Mode has the following changes:
    • King’s Fall Hard Mode rewards will drop up to 320 Light
    • Oryx in Hard Mode will guarantee a Raid item drop each week, without requiring Moldering Shards
    • Oryx in Normal mode will still require Moldering Shards
    • Moldering Shards can drop in King’s Fall Hard Mode, but only if a character hasn’t cleared King’s Fall Normal for the week
Crucible
Weekly Crucible Bounty
  • Increased base level of Weekly Crucible Bounty Legendary rewards by 10 Attack
  • Increased number of Strange Coins awarded
  • Ghosts have been added to the Legendary reward loot table

Spoon Deep’s Take

Let’s start with the good things.

  1. They removed the quiver ability node from the Nightstalker.  This fixes the infinite shadow shot glitch, but also removes a useful perk for the class.  Hopefully a proper fix will be incoming soon.
  2. Increases the base level of nightfall rewards by 10 Light.  This is also good.  I have gotten legendaries to drop from the Nightfall at 298, so does that mean I can look forward to a 308?
  3. Overall increases in the number of strange coins/three of coins received from Nightfall rewards.  This is not a reward that I am often looking forward to, but if I do receive coins at least we get more of them.
  4. Same applies to Weekly Crucible bounty rewards.
  5. King’s Fall Hard Mode changes.  We still have some questions on how the loot in hard mode will work.  But it seems like clearing bosses on Hard Mode will drop one piece of Normal Mode gear and one piece of Hard Mode gear.  Moldering shards only apply to Normal mode now.  I am willing to bet that Hard Mode will have a new type of shard or reward that will drop from chests.

Now on to the bad and confusing things about the patch.

  1. Increased legendary drop rate by 10%?  I was getting pretty consistent legendary rewards from the Nightfall strike.  But that is not why we do the nightfall.  I want a higher chance to drop an exotic.  What are the percentages for exotic drops? If we increase the number of legendary drops, does the number of exotic drops stay the same.  The problem is that nobody wants legendaries from the Nightfall.
  2. I also do not want a ghost from the Nightfall.
  3. No fix for the Sunbreaker Titan?  Will this get a nerf?
  4. That’s pretty much it.  Not too much bad from the patch, other than the removal of a Nightstalker ability.  The Daily Quest fixes will only impact newer players.

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