Destiny needs more…stuff. It needs more…things. Because without more…things and…stuff…there’s not enough…things and…stuff. Right?
There’s a whole slew of features Bungie could choose to implement in their beloved MMOFPS, and well, I just want to see something! Anything! Yesterday’s weekly update revealed a brand new UI for viewing our faction reputations from the character screen, and to be honest, I couldn’t care less. Did I say I’d take anything? I take it back. I have my own long list of wants and desires for our favorite game, but no doubt topping this list is a feature not new to any former MMO players, but may be new to those less familiar with the genre: a wardrobe.
What is a wardrobe? Well, it’s where you keep your clothes, right? Not just your clothes, but your shoes, belts, and all forms of attire, amongst which you choose what to wear every day. In an MMO, it’s exactly that. Wardrobes are used by loot-based games to hold all of the weapons, armor, outfits, and whatever else your character accumulates throughout their fantasy adventure. Okay, so in Destiny we have the vault, right? Yes, but the vault isn’t a wardrobe, and I think most players understand this. So, what’s the difference?
Well, let’s say I don’t like the look of my brand new raid gauntlets, but need them to reach max level. With a wardrobe system, I can instead have them look like any that I’ve already collected throughout my character’s lifetime whilst retaining the stats of my good ones. This works on weapons, too.
Further, this effect can work in reverse. Say I want to start a new titan and have him wear my Helm of Saint-14 exotic. No, not the actual helmet, but its skin. This way, I can have my level 2 with the lowly common gear look and feel awesome, even if he’s not…yet.
Guild Wars 2 utilizes this wardrobe system flawlessly, and it’s actually what drives that game’s progression; cosmetics over power. It’s a brilliant idea; that of sideways, horizontal progression, rather than vertical, and it’s an idea I want to see used more often in loot-based games.
A wardrobe would allow players to look however they want, and it goes further to respect the work Destiny’s artists did creating so many cool and unique gear pieces, be they green, blue, or even exotic in rarity. Currently, there are countless helmets, gauntlets, and even guns good for about two levels of use before they’re forgotten forever, and in a game whose main campaign can be completed in about 6 hours, this is a major oversight. A wardrobe system would allow uniqueness in a game plagued by high level clones, and it would put value back into the scores of gear that have literally zero value beyond a few low-level story missions.
I can tell you that in GW2, seeing a cool weapon skin on the Trading Post and then figuring out how to go about finding it is cool. Walking into Lion’s Arch and seeing all the level 80s is fun, because each and every character looks different than the one standing next to them. Sure, a few here and there have the same weapon or chest piece, but overall, it’s just so much better.
This gets back onto the topic of respecting our time as players. Respect our time as players, and respect your own as developers. I believe it would even bring players back to the Vault of Glass for reasons outside of Fatebringer or Mythoclast, as anyone who wants the VoG helmet skin has to go in there and get it.
Without a wardrobe system, there are very few combinations of gear a player can wear and be max level. This sucks! Uniqueness is my life and blood. Uniqueness is one of my favorite qualities both in games and in life, and I absolutely despise doing what everyone else is doing. Just the other night, I pulled a new ship from the Vanguard ROC playlist (see below), and I’m almost just as happy as I was when I finally rolled Gjallarhorn from a nightfall. I’ve never seen this ship before. Maybe you have, but I haven’t, and it makes me feel unique.
This desire for uniqueness is the same reason I don’t ride my EV-30 Tumbler trick sparrow, but instead my Timebreaker (the one from HM Atheon). It’s the same reason I prefer exotics like the Young Spine of Ahamkara, No Backup Plans, and my Praxic. Destiny needs more ways to differentiate players from each other, and a wardrobe system would alleviate this need entirely.
In the end, it’s about making players feel unique. It’s about giving players an identity. It’s about respecting the time of players and developers alike, and after all is said and done, it’s truly all about becoming…